IDENTITY FILE
ABOUT THE SIGNAL
Who we are and what we build.
STUDIO MISSION
Cathode Ray Games makes systems-led games. The mechanic comes first and the presentation follows from it. Most titles here are one rule you can state in a sentence, with the depth coming from what that rule does rather than from how much content sits on top of it.
The studio takes its name from the CRT, but it is not a nostalgia studio. What we are after is the feeling of watching something work for the first time, which is a thing new technology still does.
HOW WE WORK
A small studio. Everything ships cross-platform from one codebase, and most titles start on the web so you can try them without installing anything.
We use whatever tooling gets a game finished, AI included. It is a tool set, not a selling point. The games are the selling point.
TECH STACK
AI & ORCHESTRATION ARCHITECTURE
WEB & APPLICATION FRAMEWORK
No tracking. Nothing to install.
Free to try, in a browser.
What each game costs is stated on its own page.